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Local preview · Tower fusions
Staff Box now costs 80 parts, down from 150. The workshop now shows compact tower previews and parts costs in two rows of five. Upgrade cards use larger previews and labels, with a wider stat comparison area.
Donor powers and clearer upgrades
High Monk now keeps a saved donor identity. Fusions add working magnets, drones, workers, shell-breaking tentacles, mortar fire, paper storage, local freezing, hearts, parts or a nearby speed aura. Donor powers have their own timers, and fusion releases reserved cargo safely.
Upgrade cards have readable names, prices and availability labels. Scroll later tiers sideways or use the arrow buttons. The fixed comparison panel shows action time, capacity, cooldown, range and targets, with the consumed tower named before fusion. Eternal Sword Saint is exclusive to the middle Reinforced Cutter route.
Run-history previews retain the fusion donor. New fusion identity and animation state are included in multiplayer snapshots; live multiplayer balance testing is still pending.
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Wizard Mortar & Budget Freeze
Fusion, swords and artillery
Bosses now animate their defeat, with separate exits for retreats. Early Sword Master forms stay grounded. The fully upgraded Sword Master gains a mountain, Jump Cutter balances on bamboo, and Eternal Sword Saint gains a shrine atop a larger mountain above the clouds.
High Monk fuses only the tower immediately to its left for 3,000 parts, with a highlighted preview. Sword Monk casts word slashes; Armed Monk keeps the donor's arm count. Sword branches now reach their former fourth-stage strength at stage three, followed by the 6,500-part Eternal Sword Saint. Carrier guns visibly track targets, and music takes priority over sound effects.
Strike previews follow the cursor and lock on click. Towers are sorted by price. Nukes produce a mushroom cloud and a four-second fire ring. Demo mode hides the right-side controls and fills all six lanes with an upgraded build.
Wizard Mortar replaces Portal Postmaster. Choose a strike position in its panel, then build a multi-shell Wizard School or a charging fire wizard with a nuke and four-second burning trails. Silk Weaver is retired from new loadouts. Snowglobe Keeper now costs 45 parts and freezes packages inside its circular aura, including armored cargo; upgrades cost 55 to 160 parts.
Paper Swarms & Origami Dragon
Origami Archivist now costs 100 parts. Two paths each have three upgrades: Paper Flock (140), Swarm Master (320), Thousand-Wing Swarm (800), or Shredder (180), Paper Arsenal (420), Origami Dragon (1,000).
Swarm grows to 24 simultaneous planes with visible folding and matching-belt delivery. Shredder sacrifices loose cargo for ammo, including correctly placed packages, without score or parts rewards. Eight folds minimum per shot, or 32 for Origami Dragon; each tier deals 1, 2, then 4 armor hits per fold against bundles, reinforced boxes, crates and containers.
The final Shredder form transforms at 500 stored folds. Its dragon breath deals 32 armor hits with 0.12s reload and lasts for 2,000 opened shells, then returns to collecting. Opened contents still need sorting.
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Upcoming · Not live yet
Three-Player PvP & Workshop Cleanup
Fixed immediate 1v1 victories caused by stale opponent health. Online wins now wait for the server result. Leaderboard rank badges follow current MMR, correcting outdated Bronze labels.
PvP now offers 1v1 or casual 1v1v1. Three-player sends deliver a package to each surviving opponent for one purchase and one income gain. View either opponent using their warehouse cards. The last warehouse standing wins.
Higher-cost sends now grant more income: Fragile +0.08, Metal +0.12, Heavy +0.16, Gift +0.18, Bundle +0.22, Reinforced +0.28, Giant +0.36, and Huge +0.50 parts/sec.
Removed Customs Locksmith, Foundry Dragon, Pinball Mechanic, Rail Conductor, and Rhythm Captain from the workshop, guide, and PvP loadouts. Older run previews remain supported.
Patch history scrolls inside its panel, with the title and close button always visible.
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Upcoming · Not live yet
New Workshop Towers, True Santa & Carrier Fleets
Endless mode now ramps up heavy cargo and overlapping boss waves after one million points. New runs save their final tower layouts: open My Run History in Settings, or Run details on a solo leaderboard score, then Preview tower layout.
Refreshed artwork across the new towers. Kraken is now a ten-tentacled squid, with two new final upgrades: six-grip Abyssal Armada (2,200 parts) and 32-hit Colossus Cradle (3,200 parts). Engineer gains Rally Robot (800 parts): click the bottom-left power button for 10 seconds of clapping and 2× global tower work speed, followed by 60 seconds of shared recovery. Speed boosts do not stack.
Tower targeting now offers First (nearest the bins) or Strong (biggest eligible package). Rail Conductor launches trains with loaded wagons and lane-by-lane unloading; sealed reinforced boxes can ride but still need opening. Portal Postmaster now has a robed, staff-wielding character with animated casting and distinct upgrade forms.
Portal Postmaster and all its upgrades can transport bundles and unpack them at the exit. Bank-Shot Rails and Grand Pinball break bundles open on landing. Contents still need sorting; opening does not award score.
Ten new machines with forty named branch upgrades: Customs Locksmith, Dock Kraken, Foundry Dragon, Rail Conductor, Origami Archivist, Portal Postmaster, Silk Weaver, Rhythm Captain, Snowglobe Keeper, and Pinball Mechanic. New armor-opening choices, batch transport, portal queues, cocoons, paddle waves, and once-per-package rewinds. Each branch has its own machine form and range preview.
Carrier guns now reveal reinforced boxes and damage giant crates and shipping containers, with faster pursuit on fast belts. Sorting Helicopter lifts bundles and containers, breaks them open in flight, and stacks up to 30 contents on top for delivery.
Animation polish: banking drones, smoother carrier approach, staggered magnetic pickup, mechanical recoil, working Engineer wrench, and staggered upgrade assembly.
Battleship and Dreadnought now command two hovering aircraft carriers with flight decks, thrust pods, mounted bundle guns, and small sorting drones launching from their bays. Gun range and drone flight paths follow the moving ships.
At 2,000,000 score, True Santa appears once per solo run after other bosses clear. A paused introduction leads to five Santas, crate Santas, shipping-container Santas, and a final personal barrage. Survive all four timed waves.
Batch Magnet follows a package, collects nearby cargo around its claw, then visits matching lanes and drops each color one package at a time. Three tiers hold 3, 6, and 12 packages. Recovery starts after returning home.
Sorting Helicopter can now carry up to 30 packages per trip, with expanded cargo visuals.
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1.5.0
Engineer Specializations & Drone Fleets
Drone upgrades are cheaper. Courier now leads to Carrier Prototype, replacing Dragon Courier, then the 1,800-part Battleship. Its new 4,000-part Dreadnought upgrade launches 20 sorting drones per ship, with four bundle guns retained.
Engineer now chooses between Overclock (40% then 60% faster work within one row/gap; 240 then 520 parts) and Foreman (25% faster work within two then three rows/gaps; 280 then 640 parts). Each branch has two distinct forms. Only the strongest covering aura applies.
Guide tower tabs show base-form thumbnails, with space for every row above the upgrade tree.
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1.4.0
Engineer & Drone Battleship
Versus loadouts now scroll with the mouse wheel or a swipe, keeping match controls clear of the machine cards.
The new Engineer boosts nearby towers by 25% within one placement row/gap, including diagonals and paired spots. Its 180-part support aura does not stack, and selecting it highlights its coverage.
A new 1,800-part Drone Master branch commands two ships, with four sorting drones and two bundle guns per ship. Drones deliver across all lanes; the guns untie bundles within 300px, reloading independently. The fleet cannot carry metal or damage armor.
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1.3.0
Smarter Machines & Dragon Deliveries
Metal Arm upgrades are cheaper: Scrap 160, Heavy 180, and Batch Magnet 200 parts. Further tiers cost 280, 400, 520, and 640 parts.
Every Staff Box branch and tier gets a distinct building: dispatch towers, bell academies, and conveyor hubs. The same forms appear in previews and on the factory floor.
Sword Master cuts now earn half score plus their existing parts, without building combo. Revealing armor and damaging giants do not award cut score.
Drone Master now has faster flights and independent recovery per drone, without the duplicated return delay. Courier Drone can upgrade into Dragon Courier: an operator commands a winged delivery dragon across all lanes. Smart Eater adds a per-machine selector for bundles, big boxes, or normal boxes. Bundle disposal gives no payout; boxes retain normal sort rewards.
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1.3.0
Clearer Tower Placement & Reach
Placement previews show the selected machine, including its upgraded form when moving it. Hover over or select a tower to see its reach as a circle, lane band, or rectangle. Machines without a targeting range explain their role instead.
Fixed the clipped first-place podium and aligned the top-three cards, including entries with Play Seed buttons.
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Proposed · Feedback welcome
Fewer Upgrades, Bigger Transformations
We're considering three meaningful upgrades per tower path, with larger changes to working parts, silhouettes, and abilities. Draft prices are roughly 2×, 6×, and 15× the tower's base cost, subject to playtesting.
Proposed Blaster paths: Rapid Fire for frequent nearby hits; Siege Cannon for slow, heavy container damage; Shockwave for groups of armored packages; and Unpacker for breaking bundles and sorting their contents. Each would have a distinct machine design and tradeoff.
This redesign is a proposal. Upgrade counts, prices, and Blaster paths have not changed.
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1.2.0
Competitive Update
Ranked and casual versus, friend challenges, MMR medals, dual-board battles, and live package sends.
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1.1.0
Content Update
Four-tower versus loadouts, bigger machine cards, and ten package types for pressure sends.
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1.0.0
Offline Launch
June 20, 2026 offline release with the original solo sorting game and local progression.